DESIGN BRAIN

YOUR WORKING LIBRARY

Motion, not just notes.

Pick an effect. Try it. Keep what works.

Client package preview

Default: working controls, no decorative hover or animation.

Preview only. All controls work in both packages. No sound.

240 ms

Reference ↗

My choices

Saved in this browser only. Download the list to bring it to another device or give it to a builder. A saved choice is not client approval.

YOUR FEEDBACK · UPDATED 14 OCTOBER

What we’re keeping.

You like the number reveals and quiet grey/white surface feedback.

FAQ now opens and closes gradually, with adjustable speed. Mouse clicks do not pin it; touch taps and keyboard controls still work. Steam-style arrows now use vector strokes. Your visual approval is still needed.

Motion settings, preview example & your screenshot

“Enable motion for this demo” only appears when your browser reports reduced motion. Medium allows motion; Default stays static. Data-saving mode also keeps motion off. Keep the website readable and usable either way.

Hover-to-play example: a portfolio thumbnail plays a short muted project video while hovered, and pauses on exit. Phones and keyboards get a Play button. Our orbit preview is only animated artwork, not a video.

The speed slider affects FAQ opening/closing and hover transitions, not the fixed-duration number reveal.

Open your unchanged Steam-demo screenshot ↗

A still cannot establish animation smoothness or whether the monitor caused the reported roughness.

YOUR LEARNING ROUTE

Learn by doing.

Start with how a website works. Learn the rest alongside real builds—not before you’re allowed to build.

  1. How websites are made

    HTML = content and structure. CSS = appearance and layout. JavaScript = behaviour.

    Try: pick one demo button. Find its label, its visual style and what happens when you use it.

    MDN · Your first website ↗
  2. Hosting & publishing

    Understand local versus online files, domains, hosting, deployment and HTTPS.

    Try: explain how our local preview differs from this hosted, owner-private website.

    MDN · Publishing your website ↗
  3. Design & usability

    Typography, hierarchy, colour, spacing, mobile layouts and accessibility.

    Try: look at one saved card. What catches your eye first? Can you find the action and read it on your phone?

    web.dev · Learning topics ↗
  4. Animations & interactions

    Triggers, hover states, easing, sequences and scroll progress.

    Try: choose one Anime.js or GSAP effect. Describe what starts it, what changes and how it stops. Check touch and reduced motion.

    Anime.js ↗GSAP ↗Codrops · Demos & tutorials ↗
  5. Photography

    Lighting, exposure, composition, lenses and colour.

    Try: study one real food photograph. Notice the direction of the light, background, crop and main subject.

    Cambridge in Colour · Tutorials ↗
  6. Video & AI-assisted media

    Framing, shot sequences, editing, sound and continuity—then generation and refinement.

    Try: outline a short project preview. Check whether every shot is consistent and whether generated content contains artefacts. Keep real business evidence authentic.

    Adobe · Video editing lessons ↗Adobe · AI media lessons ↗

A topic map, not a completed course or a new subscription. Source indexes checked 12 October 2026; linked lessons and videos have not all been reviewed. Course access and tool costs vary.

Already-made animation libraries

Reusable code is different from inspiration. Use the smallest tool that fits.

Updated 28 October 2026: seven animation source collections retained, with local previews where labelled. GSAP is free under its own standard licence, not MIT. Downloading a source pack does not install its dependencies or approve a client design. Codrops remains a discovery catalogue; individual demo terms apply.

Your saved motion notes

Automatically indexed from the local Motion folder when we rebuild. Not automatic chat ingestion or continuous PC sync.