DESIGN BRAIN

Website words explained

Find definitions and examples for website sections, layouts and styles.

Types of website terms

Section

What part of the page does: hero, services, menu, FAQ or footer.

Component

A reusable building block: button, card, form field, tab or dialog.

Layout pattern

How content is arranged: split-screen, bento, editorial grid or full-bleed.

Art direction

The overall character: editorial, cinematic, Swiss, playful or luxury.

Surface treatment

How panels look: flat, outlined, glass, grain, gradient or hard shadow.

Interaction pattern

How it behaves: accordion, tabs, reveal, sticky section or carousel.

Example: “Editorial” is not a page section. A restaurant homepage can use an editorial art direction, a split-screen hero, a card-grid menu and an accordion FAQ.

Example page layouts

Local service

Header → Hero → Trust → Services → Process → Testimonials → FAQ → Contact → Footer

Restaurant

Header → Hero → Menu highlights → Story → Gallery → Location & hours → Booking/action → Footer

Editorial / publication

Masthead → Lead story → Article grid → Topic sections → Newsletter → About → Footer

Portfolio

Hero → Selected work → Project stories → Services → About → Contact → Footer

Product / shop

Header → Product hero → Benefits → Gallery → Specifications → Reviews → FAQ → Purchase action

Parts of a website

Search website terms

Showing the full guide.

Common website sections.

Announcement bar

A short strip above the header for one timely message. Keep it dismissible when it covers content.

Also: promo bar, alert bar, top bar

Hero / masthead

The first major section: headline, supporting message, main action and often a defining image.

Open the centred hero →

Trust / social proof

Real evidence that reduces uncertainty: client logos, verified ratings, credentials, press or measured results.

Never invent reviews, counts or awards.

Logo row examples ↗

Menu / product grid

Repeated items with enough information to compare. Cards, compact lists and typographic menus are different patterns.

Try four menu structures →

Process / how it works

A short sequence that explains what happens next. Numbered steps are usually clearer than decorative diagrams.

Testimonials / case studies

Customer evidence or a project story. A case study explains problem, decisions and outcome; a testimonial is a quotation.

Testimonial examples ↗

Pricing / comparison

Packages, inclusions and trade-offs. Highlight differences without hiding conditions or inventing scarcity.

Pricing examples ↗

Call-to-action section

A focused invitation to take the next step, usually near the end. One primary action is stronger than several equal buttons.

Open the flat CTA →

Contact / location / hours

The practical information needed to visit or enquire: address, map link, opening times, phone and form.

Browse form sources →

Common interface components.

Element means a basic piece such as text, image or icon. A component combines elements into a reusable unit. A section is a larger page region. A pattern describes how parts are arranged or behave.

Button

A control that performs an action, such as submit, save, open or play. Its label should describe the action.

Link

Text or an image that takes someone to another page, place or resource. A link navigates; a button performs an action.

Card / tile

A visually grouped unit containing related information, often an image, title, detail and action. It is a container, not automatically a button.

Call to action (CTA)

The wording and control that asks for the next step, such as Book a table or Request a quote. A CTA can be a button, link or whole section.

Navigation / menu

A set of routes that helps people move through a site or product. Navigation is the system; a menu is one way to present it.

Form

A group of labelled controls used to enter and submit information, such as an enquiry, booking or sign-up.

Input / field

One place inside a form where someone enters or chooses a value. A visible label should explain what belongs there.

Select / dropdown

A control that reveals a list of choices. Use it when the options are known and showing them all would take too much space.

Checkbox, radio and switch

A checkbox allows independent choices; radio buttons choose one from a visible group; a switch changes an immediate on/off setting.

Badge / tag / chip

A compact label for status, category or a small removable choice. It should not compete with the main heading or action.

Tabs

Controls that switch between related panels without leaving the page. The active tab and its panel must be clear.

Accordion / disclosure

A labelled control that expands and collapses related detail. FAQ is content; accordion is the interaction.

Modal / dialog

A focused layer shown over the page for a short task or decision. It needs a clear close route and keyboard focus handling.

Tooltip

A short explanation attached to a control, usually on hover or keyboard focus. It should not hide essential information from touch users.

Toast / alert

A brief status message after an event, such as Saved. Important errors need persistent guidance rather than a disappearing message.

Breadcrumb

A trail showing where the current page sits in a hierarchy, such as Home / Services / Web design.

Pagination

Controls that divide a long collection into pages and provide next, previous or numbered routes.

Table / data table

Information arranged in labelled rows and columns for comparison. A data table may add sorting, filtering and selection.

Sidebar / drawer

A side region for navigation, filters or supporting tools. A drawer usually slides over or beside the main content.

Common layout patterns.

Centered stack

Heading, copy and action aligned around one central axis. Clear and calm; easy to overuse.

Split-screen / two-column

Text and media share the width. Useful for heroes, stories and product explanations.

Full-bleed

Media or colour reaches the viewport edges. Strong atmosphere, but text still needs a readable container.

Card grid

Equal repeated units for comparable items. Best when each card has a consistent information job.

Bento grid

Different-sized modules in one grid. Good for varied highlights; poor when every card fights for attention.

Editorial / magazine grid

A dominant lead item, supporting stories, strong type hierarchy and intentional image crops.

Asymmetrical / broken grid

Elements deliberately offset from a strict grid. Adds energy, but the reading order must remain clear.

Masonry

Columns of varied-height items. Useful for image collections; weaker for content that must compare row by row.

Alternating bands / zig-zag

Image and text switch sides down the page. Familiar and readable, but repetitive without hierarchy changes.

Sticky narrative / scrollytelling

One panel stays visible while nearby content changes. Use only when the sequence genuinely explains something.

Common art directions.

Art direction combines typography, imagery, colour, composition and motion. A label is a starting point, not a complete design.

Clean Blog preview ↗

Editorial / magazine

Content-led hierarchy, expressive serif/sans pairing, strong crops, captions and varied column rhythm.

Good for: restaurants with stories, publications, portfolios and cultural brands.

Swiss / International

Strict grid, clear alignment, sans-serif type, white space and restrained graphic colour.

Good for: studios, architecture, information-heavy services.

Minimal

Few elements, generous space and controlled contrast. Simplicity depends on excellent type and imagery.

Good for: premium products, portfolios and focused services.

Brutalist

Raw structure, stark contrast, exposed borders and intentionally unpolished web language.

Good for: experimental culture, campaigns and bold portfolios.

Neo-brutalist

Chunky borders, flat bright colour, hard shadows and oversized friendly type.

Good for: youth brands, tools and playful services.

Luxury / elegant

Restrained palette, refined display type, slow rhythm and carefully art-directed photography.

Good for: hospitality, fashion, dining and high-value services.

Grayscale preview ↗

Cinematic / immersive

Full-bleed imagery, dramatic scale, dark surfaces and paced reveals. Performance and readable overlays matter.

Good for: entertainment, destinations, restaurants and launches.

Organic / handcrafted

Warm materials, irregular shapes, natural colour, tactile texture and human-made details.

Good for: food, wellness, craft and community businesses.

Retro / vintage

Period-inspired type, colour and illustration. Reference one era deliberately instead of mixing every nostalgic cue.

Good for: cafés, music, events and personality-led brands.

Maximalist

Layered imagery, pattern, saturated colour and expressive typography held together by a strong hierarchy.

Good for: fashion, music, festivals and bold campaigns.

Corporate / trust-forward

Predictable grid, restrained palette, clear services and credible proof. Professional does not have to mean generic.

Good for: finance, legal, B2B and established services.

Tech / futuristic

Dark or technical surfaces, precise grids, luminous accents and data-like details. Glow is optional, not the definition.

Good for: software, gaming, AI and advanced products.

Playful / friendly

Rounded forms, characterful type, illustration and bright accents with obvious, touchable controls.

Good for: family services, education and community tools.

Surface treatments.

Flat

Solid colour, clear type and little simulated depth.

Outlined

Structure is defined with borders instead of shadows.

Soft elevation

Subtle shadows separate layers without looking like floating stickers.

Hard shadow

A crisp offset shadow used as a graphic device.

Glass / glassmorphism

Translucent panels with background blur. Contrast must be checked over changing media.

Gradient

A colour transition used for depth, emphasis or atmosphere.

Grain / noise

A subtle texture that reduces digital flatness. Keep files and contrast under control.

Duotone

An image reduced to two dominant colours for a controlled identity.

Collage / cutout

Layered photographs, shapes and type with deliberate overlap.

Common interaction patterns.

Hover state

Visual feedback when a pointer rests on a control. Essential actions still need touch and keyboard access.

Focus state

The visible keyboard position. It is not the same as hover.

Accordion / disclosure

A heading reveals related content. Useful for optional detail, not for hiding every important fact.

Tabs

Switch between related content panels without leaving the page.

Carousel / slider

A sequence shown one or a few items at a time. It needs controls, keyboard access and a reason to exist.

Sticky / pinned

An element stays visible while nearby content scrolls.

Reveal / entrance

Content becomes visible as the page loads or scrolls. The final state must remain readable without motion.

Parallax

Layers move at different rates to suggest depth. Use sparingly and disable it for reduced motion.

Marquee / ticker

Continuously moving text or logos. Provide a static readable alternative and pause when appropriate.

Microinteraction

A small response to one action: a toggle state, saved confirmation or icon change.

Modal / dialog

A focused layer over the page. It needs an obvious close route, focus management and Escape support.

Mega menu

A large navigation panel grouping many destinations. Useful only when the information architecture needs it.

Open the animation shelf for working examples. A screenshot can show an appearance, but it cannot prove motion, responsiveness or keyboard behaviour.

Open a real example, then choose.

A four-choice design brief.

  1. Purpose: which page sections help this visitor complete the real task?
  2. Structure: which layout pattern makes that content easiest to understand?
  3. Character: which art direction fits the business evidence and photography?
  4. Behaviour: which interactions add useful feedback without hiding content or hurting performance?

Pick one real example for each important job—hero, menu, story, action and footer. Do not combine five unrelated visual systems just because every part looks good alone.

This guide uses original teaching diagrams and links to the existing private Design Brain library. The roti canai photograph is by Misaochan (CC BY-SA 3.0); photo credit and licence. Template code, fonts, icons and bundled media keep their own source terms. No ordering, enquiry submission, purchase or publication was added.